Create Tool:uTorrent/3000
Create Time:2011-09-26 16:59:57
File Size:1693.80 MB
File Count:79
File Hash:566f80beec11b9e0d22a9d02476aafda5ab9107e
Ex Files/Ex_Files_3dsMax_GEC.zip | 502.14 MB |
8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4 | 37.25 MB |
3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4 | 36.58 MB |
5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4 | 33.84 MB |
7. Creating a Texture Library in Photoshop/Creating stone texture.mp4 | 32.58 MB |
5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4 | 31.52 MB |
5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4 | 28.84 MB |
4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4 | 28.48 MB |
3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4 | 27.92 MB |
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4 | 26.59 MB |
7. Creating a Texture Library in Photoshop/Creating wood texture.mp4 | 26.07 MB |
10. Preparing to Export/Setting up a naming convention and scene management.mp4 | 25.92 MB |
7. Creating a Texture Library in Photoshop/Creating roads.mp4 | 25.86 MB |
4. Texturing the Modular Construction/Adding stone accents.mp4 | 25.25 MB |
8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4 | 25.10 MB |
4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4 | 24.65 MB |
7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4 | 23.85 MB |
7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4 | 23.67 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4 | 22.61 MB |
2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4 | 20.49 MB |
6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4 | 20.10 MB |
2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4 | 19.85 MB |
5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4 | 18.94 MB |
6. Assembling Structures/Setting pivot points for buildings.mp4 | 18.79 MB |
5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4 | 18.43 MB |
8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4 | 18.08 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4 | 17.99 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4 | 17.98 MB |
5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4 | 17.73 MB |
10. Preparing to Export/Importing elements with detailed materials.mp4 | 17.65 MB |
4. Texturing the Modular Construction/Making brick texture.mp4 | 16.65 MB |
2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4 | 16.37 MB |
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4 | 16.30 MB |
8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4 | 16.07 MB |
4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4 | 15.11 MB |
3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4 | 14.98 MB |
2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4 | 14.61 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4 | 14.48 MB |
3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4 | 14.32 MB |
3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4 | 14.30 MB |
2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4 | 13.77 MB |
2. Planning the Modeling of Cities for Games/Texturing intersections.mp4 | 13.24 MB |
11. Conclusion/What's next.mp4 | 13.10 MB |
2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4 | 12.37 MB |
8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4 | 12.09 MB |
5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4 | 11.94 MB |
3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4 | 11.74 MB |
0. Introduction/Welcome.mp4 | 11.24 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4 | 10.87 MB |
4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4 | 10.64 MB |
8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4 | 10.52 MB |
1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4 | 10.31 MB |
8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4 | 10.22 MB |
5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4 | 10.17 MB |
1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4 | 10.03 MB |
9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4 | 9.93 MB |
10. Preparing to Export/Importing into Unity and recognizing limitations.mp4 | 9.85 MB |
6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4 | 9.14 MB |
10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4 | 9.09 MB |
2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4 | 9.05 MB |
4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4 | 8.99 MB |
3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4 | 8.74 MB |
8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4 | 8.68 MB |
2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4 | 8.63 MB |
2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4 | 7.74 MB |
1. Planning a Low Poly Model/Analyzing concept art for texture.mp4 | 6.72 MB |
10. Preparing to Export/Preparing for Unity as a world builder.mp4 | 6.40 MB |
9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4 | 6.26 MB |
1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4 | 6.07 MB |
2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4 | 5.80 MB |
1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4 | 5.68 MB |
0. Introduction/Using the exercise files.mp4 | 5.58 MB |
10. Preparing to Export/Renaming tools in 3ds Max.mp4 | 5.33 MB |
1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4 | 5.17 MB |
3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4 | 3.75 MB |
0. Introduction/Understanding the design process.mp4 | 2.53 MB |
0. Introduction/Software requirements.mp4 | 2.41 MB |
7. Creating a Texture Library in Photoshop/Creating a texture library.mp4 | 1.72 MB |
0. Introduction/What you should know before watching this course.mp4 | 328.75 KB |
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