Create Tool:
Create Time:1970-01-01 08:00:00
File Size:8.97 GB
File Count:174
File Hash:5b548939ec5480faeef20e18e666bdb907a6f847
SetDressing/project_files.zip | 497.50 MB |
CharacterWeaponModeling/project_files.zip | 408.35 MB |
LightingLightmapping/project_files.zip | 149.63 MB |
UVLayoutTexturing/7. Adding dirt and grime to textures.flv | 149.06 MB |
CommunicationNotificationCenter/project_files.zip | 148.82 MB |
ConceptDesign/project_files.zip | 137.30 MB |
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv | 116.85 MB |
LevelDesign/11. Inspecting the tunnel system.flv | 105.23 MB |
LevelDesign/10. Finishing the tunnel system.flv | 101.54 MB |
UVLayoutTexturing/8. Making efficient use of UV space.flv | 101.45 MB |
LevelDesign/14. Refining the platform area.flv | 101.01 MB |
EnvironmentModeling/10. Modeling the corner sections.flv | 100.48 MB |
LevelDesign/12. Set dressing the subway platform area.flv | 90.88 MB |
LevelDesign/06. Assembling the level.flv | 88.84 MB |
UVLayoutTexturing/4. Using multiple UV projection methods.flv | 87.24 MB |
LevelDesign/09. Adding more details through set dressing.flv | 84.55 MB |
LevelDesign/13. Adding more detail to the platform area.flv | 83.73 MB |
RiggingAnimation/07. Looking at the player's rig.flv | 82.85 MB |
UVLayoutTexturing/6. Using photographs to create textures.flv | 82.27 MB |
EnvironmentModeling/06. Building the intersection.flv | 76.70 MB |
RiggingAnimation/05. Looking at the tick rig.flv | 76.28 MB |
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv | 76.09 MB |
LevelDesign/project_files.zip | 75.94 MB |
UVLayoutTexturing/3. Hiding UV seams on geometry.flv | 75.83 MB |
EnvironmentModeling/05. Modeling the straight ceiling.flv | 75.63 MB |
UVLayoutTexturing/5. Consolidating object textures for games.flv | 74.80 MB |
RiggingAnimation/12. The player's animations.flv | 73.98 MB |
LevelDesign/08. Set dressing the tunnel system.flv | 73.42 MB |
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv | 73.04 MB |
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv | 72.86 MB |
LevelDesign/07. Inspecting the base level.flv | 72.05 MB |
LevelDesign/05. Finish applying the optimized materials.flv | 71.59 MB |
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv | 67.11 MB |
EnvironmentModeling/11. Final fit and export.flv | 66.66 MB |
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv | 65.40 MB |
RiggingAnimation/project_files.zip | 64.31 MB |
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv | 62.65 MB |
ConceptDesign/08. Digital painting Painting the organic structures.flv | 62.20 MB |
UVLayoutTexturing/2. Starting the UV layout process.flv | 61.76 MB |
GUIFunctionality/04. Implementing the joystick up and down states.flv | 61.18 MB |
EnvironmentModeling/02. Building the level proxy.flv | 61.14 MB |
EnvironmentModeling/09. Modifying existing geometry.flv | 60.83 MB |
EnvironmentModeling/07. Finishing the intersection.flv | 60.76 MB |
SetDressing/02. Creating the wood planks.flv | 60.16 MB |
GUIFunctionality/11. Creating the timer.flv | 60.16 MB |
GUIFunctionality/13. Implementing the health bar to the player.flv | 59.60 MB |
GUIFunctionality/06. Creating the fire button.flv | 58.82 MB |
SetDressing/06. Creating the large egg.flv | 57.86 MB |
CharacterWeaponModeling/12. Scaling and preparing models.flv | 57.52 MB |
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv | 57.43 MB |
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv | 57.10 MB |
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv | 57.10 MB |
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv | 56.76 MB |
PlayerFunctionality/4. Creating weapon functionality.flv | 56.60 MB |
GUIFunctionality/10. Scripting the ammo GUI.flv | 56.49 MB |
LightingLightmapping/3. Lightmapping in Unity.flv | 56.32 MB |
PlayerFunctionality/7. Creating the shotgun script.flv | 56.14 MB |
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv | 55.87 MB |
RiggingAnimation/04. Taking a look at the goo overhang rig.flv | 55.53 MB |
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv | 55.00 MB |
ConceptDesign/07. Digital painting Painting light sources.flv | 53.26 MB |
GUIFunctionality/14. Creating the kill counter.flv | 52.94 MB |
EnvironmentModeling/08. Modeling the curved section.flv | 52.33 MB |
SetDressing/12. Dressing the level.flv | 52.26 MB |
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv | 51.50 MB |
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv | 51.07 MB |
UserInterfaceDesign/06. Creating the main menu graphics.flv | 50.61 MB |
PlayerFunctionality/8. Creating the damage controller.flv | 50.40 MB |
SetDressing/05. Creating Vector Displacement Stamps.flv | 50.32 MB |
GUIFunctionality/03. Scripting custom joysticks.flv | 50.30 MB |
LevelDesign/15. Making final tweaks to the level design.flv | 50.16 MB |
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv | 49.98 MB |
CharacterWeaponModeling/06. Painting the shotgun texture.flv | 49.86 MB |
PlayerFunctionality/6. Finishing up the assault rifle script.flv | 49.81 MB |
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv | 49.57 MB |
EnvironmentModeling/03. Modeling the straight section.flv | 49.39 MB |
GUIFunctionality/05. Scripting the crosshair.flv | 48.83 MB |
UserInterfaceDesign/03. Strategies for building user interface graphics.flv | 48.79 MB |
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv | 48.22 MB |
LevelDesign/04. Applying optimized materials.flv | 47.94 MB |
SavingDataHighscores/06. Automatically centering our text using our Location class.flv | 47.76 MB |
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv | 47.75 MB |
SavingDataHighscores/17. Scripting an add new highscore function.flv | 46.93 MB |
LightingLightmapping/8. Enhancing normal map details in Unity.flv | 46.13 MB |
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv | 44.99 MB |
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv | 44.30 MB |
PlayerFunctionality/2. Create player movement.flv | 44.24 MB |
SetDressing/07. Creating the drain debris.flv | 44.13 MB |
UserInterfaceDesign/04. Building multiple states of one graphic.flv | 43.69 MB |
UserInterfaceDesign/project_files.zip | 43.54 MB |
UVLayoutTexturing/project_files.zip | 43.37 MB |
GUIFunctionality/12. Scripting the health bar.flv | 42.87 MB |
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv | 42.57 MB |
SetDressing/08. Creating the overhanging debris.flv | 42.41 MB |
SetDressing/04. Creating the old oil drum.flv | 42.32 MB |
UserInterfaceDesign/10. Modifying our workflow for special instances.flv | 42.05 MB |
ConceptDesign/02. Responsibilities of the concept artist.flv | 41.85 MB |
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv | 41.68 MB |
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv | 41.51 MB |
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv | 41.35 MB |
RiggingAnimation/10. Animating the background assets.flv | 40.68 MB |
EnvironmentModeling/04. Building the drains.flv | 40.55 MB |
CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv | 40.20 MB |
UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv | 39.93 MB |
SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv | 39.75 MB |
SetDressing/03. Building the lights.flv | 39.71 MB |
CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv | 38.78 MB |
SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv | 38.07 MB |
CommunicationNotificationCenter/10. Sending data with the notification function.flv | 37.94 MB |
ConceptDesign/06. Digital painting Rendering and general color scheme.flv | 36.91 MB |
GUIFunctionality/07. Implementing the reload button.flv | 36.48 MB |
GUIFunctionality/08. Scripting the weapon swap.flv | 36.20 MB |
RiggingAnimation/11. Animating the tick.flv | 36.04 MB |
ConceptDesign/03. Planning out the layout of a level.flv | 35.87 MB |
CommunicationNotificationCenter/05. Finding objects and components at run-time.flv | 35.22 MB |
SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv | 35.11 MB |
PlayerFunctionality/3. Modifying the camera view.flv | 35.07 MB |
GUIFunctionality/02. Basic joystick modification.flv | 35.07 MB |
PlayerFunctionality/5. Creating the assault rifle script.flv | 34.95 MB |
SavingDataHighscores/10. Adding a height offset to display all our names.flv | 34.93 MB |
CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv | 34.64 MB |
SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv | 34.30 MB |
SetDressing/09. Creating debris around the upper drain.flv | 33.99 MB |
LevelDesign/02. Project file organization.flv | 33.89 MB |
ConceptDesign/04. Creating concept sketches for the straight hallways.flv | 33.31 MB |
ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv | 32.66 MB |
GUIFunctionality/09. Implementing the weapon swap functionality.flv | 32.05 MB |
CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv | 31.69 MB |
SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv | 31.64 MB |
LightingLightmapping/2. Real-time lights and shadows in Unity.flv | 31.46 MB |
SetDressing/11. Building the corner debris.flv | 31.33 MB |
UserInterfaceDesign/02. Getting started with the user interface design.flv | 31.29 MB |
SavingDataHighscores/03. Consulting our game design document to begin our script.flv | 30.53 MB |
SavingDataHighscores/20. Inserting our highscores into our data correctly.flv | 30.40 MB |
RiggingAnimation/08. Exploring the weapon rig.flv | 30.33 MB |
LevelDesign/03. Optimizing game materials.flv | 29.96 MB |
CommunicationNotificationCenter/08. Sending and Receiving a notification.flv | 29.61 MB |
SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv | 29.44 MB |
SetDressing/10. Creating the connective tissue.flv | 29.30 MB |
CharacterWeaponModeling/02. Examining the assault rifle model.flv | 29.03 MB |
SavingDataHighscores/09. Displaying our entire array using a For loop.flv | 28.42 MB |
SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv | 28.25 MB |
SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv | 27.59 MB |
SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv | 26.52 MB |
LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv | 26.43 MB |
RiggingAnimation/03. Looking at the goo egg rig.flv | 25.02 MB |
SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv | 24.56 MB |
SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv | 24.46 MB |
SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv | 23.99 MB |
SavingDataHighscores/07. Creating a new GUI Style to format our text.flv | 23.57 MB |
RiggingAnimation/13. Reversing an animation.flv | 22.39 MB |
SavingDataHighscores/18. Testing if we need to create a new highscore.flv | 21.90 MB |
SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv | 21.88 MB |
RiggingAnimation/02. Preparing rigs for Unity.flv | 19.74 MB |
GUIFunctionality/project_files.zip | 17.94 MB |
CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv | 16.77 MB |
RiggingAnimation/09. Preparing animations for Unity.flv | 15.91 MB |
SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv | 14.50 MB |
EnvironmentModeling/project_files.zip | 13.82 MB |
RiggingAnimation/01. Introduction and project overview.flv | 12.85 MB |
SavingDataHighscores/project_files.zip | 12.46 MB |
CharacterWeaponModeling/01. Introduction and project overview.flv | 12.43 MB |
UVLayoutTexturing/1. Introduction and project overview.flv | 10.71 MB |
SetDressing/01. Introduction and project overview.flv | 10.54 MB |
EnvironmentModeling/01. Introduction and project overview.flv | 10.52 MB |
LightingLightmapping/1. Introduction and project overview.flv | 10.01 MB |
GUIFunctionality/01. Introduction and project overview.flv | 9.73 MB |
UserInterfaceDesign/01. Introduction and project overview.flv | 9.45 MB |
ConceptDesign/01. Introduction and project overview.flv | 9.18 MB |
SavingDataHighscores/01. Introduction and project overview.flv | 8.73 MB |
PlayerFunctionality/project_files.zip | 8.37 MB |
CommunicationNotificationCenter/01. Introduction and project overview.flv | 7.85 MB |
LevelDesign/01. Introduction and project overview.flv | 6.11 MB |
PlayerFunctionality/1. Introduction and project overview.flv | 4.26 MB |
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