Digital-Tutors - Unity Mobile Game Development Series - TorrentBank

File Name:Digital-Tutors - Unity Mobile Game Development Series

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Create Time:1970-01-01 08:00:00

File Size:8.97 GB

File Count:174

File Hash:5b548939ec5480faeef20e18e666bdb907a6f847

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SetDressing/project_files.zip
CharacterWeaponModeling/project_files.zip
LightingLightmapping/project_files.zip
UVLayoutTexturing/7. Adding dirt and grime to textures.flv
CommunicationNotificationCenter/project_files.zip
ConceptDesign/project_files.zip
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv
LevelDesign/11. Inspecting the tunnel system.flv
LevelDesign/10. Finishing the tunnel system.flv
UVLayoutTexturing/8. Making efficient use of UV space.flv
LevelDesign/14. Refining the platform area.flv
EnvironmentModeling/10. Modeling the corner sections.flv
LevelDesign/12. Set dressing the subway platform area.flv
LevelDesign/06. Assembling the level.flv
UVLayoutTexturing/4. Using multiple UV projection methods.flv
LevelDesign/09. Adding more details through set dressing.flv
LevelDesign/13. Adding more detail to the platform area.flv
RiggingAnimation/07. Looking at the player's rig.flv
UVLayoutTexturing/6. Using photographs to create textures.flv
EnvironmentModeling/06. Building the intersection.flv
RiggingAnimation/05. Looking at the tick rig.flv
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv
LevelDesign/project_files.zip
UVLayoutTexturing/3. Hiding UV seams on geometry.flv
EnvironmentModeling/05. Modeling the straight ceiling.flv
UVLayoutTexturing/5. Consolidating object textures for games.flv
RiggingAnimation/12. The player's animations.flv
LevelDesign/08. Set dressing the tunnel system.flv
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv
LevelDesign/07. Inspecting the base level.flv
LevelDesign/05. Finish applying the optimized materials.flv
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv
EnvironmentModeling/11. Final fit and export.flv
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv
RiggingAnimation/project_files.zip
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv
ConceptDesign/08. Digital painting Painting the organic structures.flv
UVLayoutTexturing/2. Starting the UV layout process.flv
GUIFunctionality/04. Implementing the joystick up and down states.flv
EnvironmentModeling/02. Building the level proxy.flv
EnvironmentModeling/09. Modifying existing geometry.flv
EnvironmentModeling/07. Finishing the intersection.flv
SetDressing/02. Creating the wood planks.flv
GUIFunctionality/11. Creating the timer.flv
GUIFunctionality/13. Implementing the health bar to the player.flv
GUIFunctionality/06. Creating the fire button.flv
SetDressing/06. Creating the large egg.flv
CharacterWeaponModeling/12. Scaling and preparing models.flv
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv
PlayerFunctionality/4. Creating weapon functionality.flv
GUIFunctionality/10. Scripting the ammo GUI.flv
LightingLightmapping/3. Lightmapping in Unity.flv
PlayerFunctionality/7. Creating the shotgun script.flv
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv
RiggingAnimation/04. Taking a look at the goo overhang rig.flv
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv
ConceptDesign/07. Digital painting Painting light sources.flv
GUIFunctionality/14. Creating the kill counter.flv
EnvironmentModeling/08. Modeling the curved section.flv
SetDressing/12. Dressing the level.flv
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv
UserInterfaceDesign/06. Creating the main menu graphics.flv
PlayerFunctionality/8. Creating the damage controller.flv
SetDressing/05. Creating Vector Displacement Stamps.flv
GUIFunctionality/03. Scripting custom joysticks.flv
LevelDesign/15. Making final tweaks to the level design.flv
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv
CharacterWeaponModeling/06. Painting the shotgun texture.flv
PlayerFunctionality/6. Finishing up the assault rifle script.flv
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv
EnvironmentModeling/03. Modeling the straight section.flv
GUIFunctionality/05. Scripting the crosshair.flv
UserInterfaceDesign/03. Strategies for building user interface graphics.flv
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv
LevelDesign/04. Applying optimized materials.flv
SavingDataHighscores/06. Automatically centering our text using our Location class.flv
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv
SavingDataHighscores/17. Scripting an add new highscore function.flv
LightingLightmapping/8. Enhancing normal map details in Unity.flv
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv
PlayerFunctionality/2. Create player movement.flv
SetDressing/07. Creating the drain debris.flv
UserInterfaceDesign/04. Building multiple states of one graphic.flv
UserInterfaceDesign/project_files.zip
UVLayoutTexturing/project_files.zip
GUIFunctionality/12. Scripting the health bar.flv
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv
SetDressing/08. Creating the overhanging debris.flv
SetDressing/04. Creating the old oil drum.flv
UserInterfaceDesign/10. Modifying our workflow for special instances.flv
ConceptDesign/02. Responsibilities of the concept artist.flv
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv
RiggingAnimation/10. Animating the background assets.flv
EnvironmentModeling/04. Building the drains.flv
CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv
UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv
SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv
SetDressing/03. Building the lights.flv
CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv
SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv
CommunicationNotificationCenter/10. Sending data with the notification function.flv
ConceptDesign/06. Digital painting Rendering and general color scheme.flv
GUIFunctionality/07. Implementing the reload button.flv
GUIFunctionality/08. Scripting the weapon swap.flv
RiggingAnimation/11. Animating the tick.flv
ConceptDesign/03. Planning out the layout of a level.flv
CommunicationNotificationCenter/05. Finding objects and components at run-time.flv
SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv
PlayerFunctionality/3. Modifying the camera view.flv
GUIFunctionality/02. Basic joystick modification.flv
PlayerFunctionality/5. Creating the assault rifle script.flv
SavingDataHighscores/10. Adding a height offset to display all our names.flv
CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv
SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv
SetDressing/09. Creating debris around the upper drain.flv
LevelDesign/02. Project file organization.flv
ConceptDesign/04. Creating concept sketches for the straight hallways.flv
ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv
GUIFunctionality/09. Implementing the weapon swap functionality.flv
CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv
SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv
LightingLightmapping/2. Real-time lights and shadows in Unity.flv
SetDressing/11. Building the corner debris.flv
UserInterfaceDesign/02. Getting started with the user interface design.flv
SavingDataHighscores/03. Consulting our game design document to begin our script.flv
SavingDataHighscores/20. Inserting our highscores into our data correctly.flv
RiggingAnimation/08. Exploring the weapon rig.flv
LevelDesign/03. Optimizing game materials.flv
CommunicationNotificationCenter/08. Sending and Receiving a notification.flv
SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv
SetDressing/10. Creating the connective tissue.flv
CharacterWeaponModeling/02. Examining the assault rifle model.flv
SavingDataHighscores/09. Displaying our entire array using a For loop.flv
SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv
SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv
SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv
LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv
RiggingAnimation/03. Looking at the goo egg rig.flv
SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv
SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv
SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv
SavingDataHighscores/07. Creating a new GUI Style to format our text.flv
RiggingAnimation/13. Reversing an animation.flv
SavingDataHighscores/18. Testing if we need to create a new highscore.flv
SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv
RiggingAnimation/02. Preparing rigs for Unity.flv
GUIFunctionality/project_files.zip
CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv
RiggingAnimation/09. Preparing animations for Unity.flv
SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv
EnvironmentModeling/project_files.zip
RiggingAnimation/01. Introduction and project overview.flv
SavingDataHighscores/project_files.zip
CharacterWeaponModeling/01. Introduction and project overview.flv
UVLayoutTexturing/1. Introduction and project overview.flv
SetDressing/01. Introduction and project overview.flv
EnvironmentModeling/01. Introduction and project overview.flv
LightingLightmapping/1. Introduction and project overview.flv
GUIFunctionality/01. Introduction and project overview.flv
UserInterfaceDesign/01. Introduction and project overview.flv
ConceptDesign/01. Introduction and project overview.flv
SavingDataHighscores/01. Introduction and project overview.flv
PlayerFunctionality/project_files.zip
CommunicationNotificationCenter/01. Introduction and project overview.flv
LevelDesign/01. Introduction and project overview.flv
PlayerFunctionality/1. Introduction and project overview.flv

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