Create Tool:
Create Time:1970-01-01 08:00:00
File Size:4.63 GB
File Count:87
File Hash:31c1e0d7d3df5b0c4ffad011b2727ca035911fd1
MIFH Extra Assorted Levels of Glitch.zip | 18.31 MB |
MIFH Project Files.zip | 48.07 MB |
00 - Introduction/00_Introduction.mp4 | 65.50 MB |
01_A - Topology Issues (general)/A_01_After subdiv model collapses.mp4 | 52.43 MB |
01_A - Topology Issues (general)/A_02_Selecting a loop.mp4 | 8.48 MB |
01_A - Topology Issues (general)/A_03_Supporting loops dont follow my main loop.mp4 | 27.99 MB |
01_A - Topology Issues (general)/A_04_Z-Fighting.mp4 | 17.17 MB |
01_A - Topology Issues (general)/A_05_Seams.mp4 | 19.98 MB |
01_A - Topology Issues (general)/A_06_Wrinkles.mp4 | 28.22 MB |
01_A - Topology Issues (general)/A_07_Should I avoid poles.mp4 | 115.72 MB |
01_A - Topology Issues (general)/A_08_Adding loops to curved surfaces.mp4 | 52.49 MB |
01_A - Topology Issues (general)/A_09_Adding detail in just one place.mp4 | 67.20 MB |
02_B - Normals - Shading/B_01_Invisible polygons.mp4 | 12.81 MB |
02_B - Normals - Shading/B_02_Faceted look.mp4 | 11.05 MB |
02_B - Normals - Shading/B_03_Autosmooth is locked.mp4 | 11.50 MB |
02_B - Normals - Shading/B_04_Smooth shading is too smooth.mp4 | 22.01 MB |
02_B - Normals - Shading/B_05_Smooth shading is flat.mp4 | 17.03 MB |
02_B - Normals - Shading/B_06_Change bevel profile without editing polys.mp4 | 14.42 MB |
03_C - Subd Workflow/C_01_Cutting details into curved surfaces.mp4 | 143.24 MB |
03_C - Subd Workflow/C_02_Half car half pancake.mp4 | 205.69 MB |
03_C - Subd Workflow/C_03_Revert subdivision.mp4 | 45.15 MB |
03_C - Subd Workflow/C_04_Im still getting subdivision pinching.mp4 | 265.13 MB |
03_C - Subd Workflow/C_05_Triangular wedge.mp4 | 72.28 MB |
04_D - Splines - Curves/D_01_Icons and patterns.mp4 | 73.16 MB |
04_D - Splines - Curves/D_02_Bend high poly cable like a spline.mp4 | 30.49 MB |
04_D - Splines - Curves/D_03_Smooth out wires.mp4 | 63.69 MB |
05_E - Ngons/E_01_Flat ngon surface is glitchy.mp4 | 18.41 MB |
05_E - Ngons/E_02_ZBrush doesnt read Blender ngons.mp4 | 25.46 MB |
05_E - Ngons/E_03_Model deforms in ugly way.mp4 | 45.18 MB |
05_E - Ngons/E_04_My mesh full of ngons.mp4 | 47.70 MB |
05_E - Ngons/E_05_All quad doesnt bevel well.mp4 | 45.33 MB |
06_F - Modifiers/F_01_Do I have to mesh everything.mp4 | 50.45 MB |
06_F - Modifiers/F_02_Rotary details - mesh level.mp4 | 109.13 MB |
06_F - Modifiers/F_03_Rotary details - object level.mp4 | 43.80 MB |
06_F - Modifiers/F_04_Automotive curves arent smooth enough.mp4 | 31.54 MB |
06_F - Modifiers/F_05_Map highpoly mesh to curved surface.mp4 | 32.36 MB |
06_F - Modifiers/F_06_Modifiers dont work as expected.mp4 | 40.92 MB |
06_F - Modifiers/F_07_Deform compound object.mp4 | 23.95 MB |
06_F - Modifiers/F_08_Make geometry thicker.mp4 | 51.92 MB |
06_F - Modifiers/F_09_Mirrored mesh intersects itself.mp4 | 31.14 MB |
06_F - Modifiers/F_10_Mirror slicing plane.mp4 | 11.87 MB |
07_G - Boolean (non-destructive)/G_01_How to slice panel.mp4 | 47.82 MB |
07_G - Boolean (non-destructive)/G_02_Boolean non water tight.mp4 | 132.44 MB |
07_G - Boolean (non-destructive)/G_03_Boolean workflow is inefficient.mp4 | 101.27 MB |
07_G - Boolean (non-destructive)/G_04_How do you integrate plugs.mp4 | 76.07 MB |
07_G - Boolean (non-destructive)/G_05_Kitbash object looks out of place.mp4 | 66.33 MB |
07_G - Boolean (non-destructive)/G_06_High poly boolean makes beveling impossible.mp4 | 44.68 MB |
07_G - Boolean (non-destructive)/G_07_Subdiv after boolean.mp4 | 46.33 MB |
07_G - Boolean (non-destructive)/G_08_Model indentation.mp4 | 46.21 MB |
08_H - Bevel/H_01_Problem with wide bevels.mp4 | 50.43 MB |
08_H - Bevel/H_02_Artifacts after beveling part 1.mp4 | 101.55 MB |
08_H - Bevel/H_03_Artifacts after beveling part 2.mp4 | 45.69 MB |
08_H - Bevel/H_04_Impossible to bevel.mp4 | 66.26 MB |
08_H - Bevel/H_05_Variable radius fillets Blender.mp4 | 91.54 MB |
09_I - Transform/I_01_No1 problem of all time.mp4 | 36.63 MB |
09_I - Transform/I_02_Align faces between objects.mp4 | 41.08 MB |
10_J - Mesh Integrity/J_01_Object light leak.mp4 | 37.16 MB |
10_J - Mesh Integrity/J_02_Mesh intersection.mp4 | 34.27 MB |
11_K - Mesh Operations/K_01_Straighten an edge.mp4 | 17.30 MB |
11_K - Mesh Operations/K_02_Lofting shapes.mp4 | 100.86 MB |
11_K - Mesh Operations/K_03_Multi-angled groove.mp4 | 92.05 MB |
11_K - Mesh Operations/K_04_Swap the mesh.mp4 | 42.43 MB |
12_L - Remesh - Retopo/L_01_Reducing polycount on a cylinder.mp4 | 50.13 MB |
12_L - Remesh - Retopo/L_02_How to extract piece of mesh.mp4 | 67.11 MB |
12_L - Remesh - Retopo/L_03_Extracting from a subd mesh.mp4 | 137.50 MB |
12_L - Remesh - Retopo/L_04_Meshed text is horrible.mp4 | 37.70 MB |
12_L - Remesh - Retopo/L_05_Optimize a quad mesh without altering curvature.mp4 | 19.56 MB |
13_M - Scene organization - Performance/M_01_Mesh has too many polygons.mp4 | 240.60 MB |
13_M - Scene organization - Performance/M_02_wth is with my scene.mp4 | 27.27 MB |
13_M - Scene organization - Performance/M_03_Move compound objects with modifiers.mp4 | 39.66 MB |
14_N - Import - Export/N_01_Exported mesh looks not as intended.mp4 | 77.75 MB |
15_O - How the hell do I model this/O_01_Model detailed cutouts.mp4 | 41.22 MB |
15_O - How the hell do I model this/O_02 Rotate topology 45 degrees.mp4 | 15.41 MB |
15_O - How the hell do I model this/O_03_Model structural frame part 1.mp4 | 53.28 MB |
15_O - How the hell do I model this/O_04_Model structural frame part 2.mp4 | 31.63 MB |
15_O - How the hell do I model this/O_05_Model structural frame part 3.mp4 | 20.63 MB |
15_O - How the hell do I model this/O_06_Making corners part 1 - modeling a 90 corner.mp4 | 29.87 MB |
15_O - How the hell do I model this/O_07_Making corners part 2 - more corners.mp4 | 31.16 MB |
15_O - How the hell do I model this/O_08_Making corners part 3 - random angled corners.mp4 | 33.02 MB |
15_O - How the hell do I model this/O_09_Making corners part 4 - procedural corners.mp4 | 79.35 MB |
15_O - How the hell do I model this/O_10_Making corners part 5 - an angled frame.mp4 | 53.40 MB |
16_P - Misc/P_01_Model looks different on render.mp4 | 53.61 MB |
16_P - Misc/P_02_Projected topology is screwed.mp4 | 13.53 MB |
16_P - Misc/P_03_The file is corrupted.mp4 | 11.59 MB |
17 - WTH/WTH_01_Everything is cloth.mp4 | 18.47 MB |
17 - WTH/WTH_02_What the.mp4 | 10.51 MB |
18 - Reference/Ref_01_Reducing polycount.mp4 | 115.31 MB |
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