Digital Tutors - Creating an Armored Beast in ZBrush [2013] - TorrentBank

File Name:Digital Tutors - Creating an Armored Beast in ZBrush [2013]

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Create Time:1970-01-01 08:00:00

File Size:2.18 GB

File Count:49

File Hash:028c16b2a3f9a49fb474795442fca5ce1e2e3980

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1. Introduction and project overview.mkv 7.49 MB
10. Further defining the anatomy of the creature.mkv 25.57 MB
11. Adjusting silhouette and beginning sculpting the feet.mkv 28.54 MB
12. Continuing to adjust the silhouette of our creature.mkv 31.05 MB
13. Continuing to build teeth for our character.mkv 29.35 MB
14. Beginning to sculpt the back feet of the character.mkv 34.35 MB
15. Adding muscle structure and refining secondary form.mkv 26.67 MB
16. Reading the character from a distance.mkv 29.61 MB
17. Using QRemesher to retopologize our creature.mkv 32.81 MB
18. Beginning to create the armor for our creature.mkv 20.23 MB
19. Building back armor for our creature.mkv 25.60 MB
2. Informing our design with animal anatomy reference.mkv 59.59 MB
20. Building the saddle.mkv 20.23 MB
21. Making face armor for our creature.mkv 32.01 MB
22. Adding secondary pieces of armor and creating leather straps.mkv 49.30 MB
23. Adding accessories to the saddle.mkv 22.28 MB
24. Detailing accessories and creating elbow armor.mkv 28.51 MB
25. Adding spikes to the armor and detailing the creature.mkv 36.14 MB
26. Using alphas to detail the creature.mkv 20.83 MB
27. Adding detailed props.mkv 24.44 MB
28. Beginning to detail the armor and accessories.mkv 21.43 MB
29. Continuing to detail the armor.mkv 37.53 MB
3. Using ZSpheres to create a base mesh.mkv 18.80 MB
30. Using the slash brush to detail the armor.mkv 22.74 MB
31. Beginning painting the body of the creature.mkv 21.48 MB
32. Continuing to paint the creature.mkv 18.25 MB
33. Adding secondary details to the paint.mkv 24.83 MB
34. Painting the armor of our creature.mkv 40.82 MB
35. Painting the accessories.mkv 29.67 MB
36. Continuing the paint process and posing our character.mkv 38.44 MB
37. Exporting the textures.mkv 13.06 MB
38. Decimating the subtools to prepare for export.mkv 17.34 MB
39. Importing our objects into KeyShot.mkv 45.10 MB
4. Continuing to build our base mesh.mkv 25.70 MB
40. Setting up the camera and editing materials.mkv 60.11 MB
41. Setting up the lighting for our scene.mkv 50.76 MB
42. Continuing to composite the render.mkv 30.66 MB
43. Creating an ambient occlusion pass.mkv 38.41 MB
44. Compositing a background for the render.mkv 43.77 MB
45. Using the clown pass to adjust the render.mkv 37.14 MB
46. Using texture overlay to enhance our render.mkv 51.24 MB
47. Final touches.mkv 46.11 MB
5. Blocking in the main forms.mkv 23.64 MB
6. Continuing blocking in the forms of our character.mkv 20.02 MB
7. Refining major muscle groups.mkv 22.06 MB
8. Continuing to refine the creature.mkv 22.12 MB
9. Adding muscle structure and refining form.mkv 21.34 MB
Logo.png 321.99 KB
Project_files.zip 809.12 MB
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