Create Tool:
Create Time:1970-01-01 08:00:00
File Size:2.18 GB
File Count:49
File Hash:028c16b2a3f9a49fb474795442fca5ce1e2e3980
1. Introduction and project overview.mkv | 7.49 MB |
10. Further defining the anatomy of the creature.mkv | 25.57 MB |
11. Adjusting silhouette and beginning sculpting the feet.mkv | 28.54 MB |
12. Continuing to adjust the silhouette of our creature.mkv | 31.05 MB |
13. Continuing to build teeth for our character.mkv | 29.35 MB |
14. Beginning to sculpt the back feet of the character.mkv | 34.35 MB |
15. Adding muscle structure and refining secondary form.mkv | 26.67 MB |
16. Reading the character from a distance.mkv | 29.61 MB |
17. Using QRemesher to retopologize our creature.mkv | 32.81 MB |
18. Beginning to create the armor for our creature.mkv | 20.23 MB |
19. Building back armor for our creature.mkv | 25.60 MB |
2. Informing our design with animal anatomy reference.mkv | 59.59 MB |
20. Building the saddle.mkv | 20.23 MB |
21. Making face armor for our creature.mkv | 32.01 MB |
22. Adding secondary pieces of armor and creating leather straps.mkv | 49.30 MB |
23. Adding accessories to the saddle.mkv | 22.28 MB |
24. Detailing accessories and creating elbow armor.mkv | 28.51 MB |
25. Adding spikes to the armor and detailing the creature.mkv | 36.14 MB |
26. Using alphas to detail the creature.mkv | 20.83 MB |
27. Adding detailed props.mkv | 24.44 MB |
28. Beginning to detail the armor and accessories.mkv | 21.43 MB |
29. Continuing to detail the armor.mkv | 37.53 MB |
3. Using ZSpheres to create a base mesh.mkv | 18.80 MB |
30. Using the slash brush to detail the armor.mkv | 22.74 MB |
31. Beginning painting the body of the creature.mkv | 21.48 MB |
32. Continuing to paint the creature.mkv | 18.25 MB |
33. Adding secondary details to the paint.mkv | 24.83 MB |
34. Painting the armor of our creature.mkv | 40.82 MB |
35. Painting the accessories.mkv | 29.67 MB |
36. Continuing the paint process and posing our character.mkv | 38.44 MB |
37. Exporting the textures.mkv | 13.06 MB |
38. Decimating the subtools to prepare for export.mkv | 17.34 MB |
39. Importing our objects into KeyShot.mkv | 45.10 MB |
4. Continuing to build our base mesh.mkv | 25.70 MB |
40. Setting up the camera and editing materials.mkv | 60.11 MB |
41. Setting up the lighting for our scene.mkv | 50.76 MB |
42. Continuing to composite the render.mkv | 30.66 MB |
43. Creating an ambient occlusion pass.mkv | 38.41 MB |
44. Compositing a background for the render.mkv | 43.77 MB |
45. Using the clown pass to adjust the render.mkv | 37.14 MB |
46. Using texture overlay to enhance our render.mkv | 51.24 MB |
47. Final touches.mkv | 46.11 MB |
5. Blocking in the main forms.mkv | 23.64 MB |
6. Continuing blocking in the forms of our character.mkv | 20.02 MB |
7. Refining major muscle groups.mkv | 22.06 MB |
8. Continuing to refine the creature.mkv | 22.12 MB |
9. Adding muscle structure and refining form.mkv | 21.34 MB |
Logo.png | 321.99 KB |
Project_files.zip | 809.12 MB |
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