Digital Tutors - Rigging Quadrupeds in 3ds Max [2014] - TorrentBank

File Name:Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]

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Create Time:1970-01-01 08:00:00

File Size:2.73 GB

File Count:53

File Hash:8e6cbbfb5ded551da47c7a786463bb2fadb4ca41

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01. Introduction and project overview.mp4 8.93 MB
02. Working faster by taking the time to customize 3ds Max.mp4 28.41 MB
03. Creating a Flexi system for spines and necks.mp4 35.96 MB
04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4 37.99 MB
05. Setting up the Flexi system's envelope objects.mp4 45.12 MB
06. Finishing the Flexi system's envelope objects.mp4 34.78 MB
07. Adding animation controls to the Flexi System.mp4 68.33 MB
08. Starting the advanced twist control for the Flexi system.mp4 72.19 MB
09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4 52.69 MB
10. Completing the Flexi rig's twist system.mp4 37.39 MB
11. Connecting the Flexi rig's envelope objects to its twist rig.mp4 46.93 MB
12. Cleaning up and exporting the Flexi system.mp4 34.24 MB
13. Utilizing our Flexi system for the vertebrae.mp4 34.57 MB
14. Adding bones for the hind legs.mp4 75.79 MB
15. Creating toe bones.mp4 73.49 MB
16. Finishing the toe bones.mp4 21.94 MB
17. Adding bones for the front legs and scapulas.mp4 70.68 MB
18. Setting up bones for the fingers.mp4 64.18 MB
19. Finishing the finger bones.mp4 33.66 MB
20. Rigging the tail.mp4 32.61 MB
21. Creating bones for the head and ears.mp4 68.22 MB
22. Connecting a Flexi system to the creature's neck.mp4 79.28 MB
23. Connecting the neck to the spine.mp4 40.12 MB
24. Creating a global control.mp4 47.07 MB
25. Skinning the creature.mp4 75.55 MB
26. Skinning techniques.mp4 69.16 MB
27. Using a custom muscle to hold volume in the deltoids.mp4 46.66 MB
28. Completing the installation of the left shoulder's muscle.mp4 65.87 MB
29. Mirroring the muscle.mp4 57.68 MB
30. Skinning to the muscle objects.mp4 64.26 MB
31. Adding envelope objects to jiggle the thigh muscles.mp4 71.53 MB
32. Adding IK systems.mp4 62.96 MB
33. Designing controls for the pelvis and thorax.mp4 56.65 MB
34. Connecting the Flexi systems to our vertebrae controls.mp4 37.71 MB
35. Center-of-gravity control.mp4 46.42 MB
36. Controlling the head.mp4 65.40 MB
37. Driving the ears.mp4 50.60 MB
38. Wrapping up our ear controls.mp4 19.46 MB
39. Adding controls for the scapulas.mp4 63.14 MB
40. Jiggle controls.mp4 65.96 MB
41. Scaling the envelope object connected to the thigh.mp4 42.40 MB
42. Setting up control objects for the tail.mp4 65.29 MB
43. Driving the transformations of the tail bones.mp4 52.09 MB
44. Attaching our tail rig to follow the pelvis.mp4 46.30 MB
45. Creating leg controls.mp4 65.00 MB
46. Controlling the knees and setting up our paw roll systems.mp4 65.50 MB
47. Finishing our paw roll systems.mp4 24.67 MB
48. Adding toe controls.mp4 59.39 MB
49. Finishing our toe's controls.mp4 52.41 MB
50. Cleaning up the rig.mp4 30.69 MB
51. Modifying the preferred angle of a bone object.mp4 53.19 MB
52. Adding a mesh smoothing parameter and Selection Sets.mp4 64.93 MB
Project_Files.rar 112.93 MB
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