Create Tool:
Create Time:1970-01-01 08:00:00
File Size:2.73 GB
File Count:53
File Hash:8e6cbbfb5ded551da47c7a786463bb2fadb4ca41
01. Introduction and project overview.mp4 | 8.93 MB |
02. Working faster by taking the time to customize 3ds Max.mp4 | 28.41 MB |
03. Creating a Flexi system for spines and necks.mp4 | 35.96 MB |
04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4 | 37.99 MB |
05. Setting up the Flexi system's envelope objects.mp4 | 45.12 MB |
06. Finishing the Flexi system's envelope objects.mp4 | 34.78 MB |
07. Adding animation controls to the Flexi System.mp4 | 68.33 MB |
08. Starting the advanced twist control for the Flexi system.mp4 | 72.19 MB |
09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4 | 52.69 MB |
10. Completing the Flexi rig's twist system.mp4 | 37.39 MB |
11. Connecting the Flexi rig's envelope objects to its twist rig.mp4 | 46.93 MB |
12. Cleaning up and exporting the Flexi system.mp4 | 34.24 MB |
13. Utilizing our Flexi system for the vertebrae.mp4 | 34.57 MB |
14. Adding bones for the hind legs.mp4 | 75.79 MB |
15. Creating toe bones.mp4 | 73.49 MB |
16. Finishing the toe bones.mp4 | 21.94 MB |
17. Adding bones for the front legs and scapulas.mp4 | 70.68 MB |
18. Setting up bones for the fingers.mp4 | 64.18 MB |
19. Finishing the finger bones.mp4 | 33.66 MB |
20. Rigging the tail.mp4 | 32.61 MB |
21. Creating bones for the head and ears.mp4 | 68.22 MB |
22. Connecting a Flexi system to the creature's neck.mp4 | 79.28 MB |
23. Connecting the neck to the spine.mp4 | 40.12 MB |
24. Creating a global control.mp4 | 47.07 MB |
25. Skinning the creature.mp4 | 75.55 MB |
26. Skinning techniques.mp4 | 69.16 MB |
27. Using a custom muscle to hold volume in the deltoids.mp4 | 46.66 MB |
28. Completing the installation of the left shoulder's muscle.mp4 | 65.87 MB |
29. Mirroring the muscle.mp4 | 57.68 MB |
30. Skinning to the muscle objects.mp4 | 64.26 MB |
31. Adding envelope objects to jiggle the thigh muscles.mp4 | 71.53 MB |
32. Adding IK systems.mp4 | 62.96 MB |
33. Designing controls for the pelvis and thorax.mp4 | 56.65 MB |
34. Connecting the Flexi systems to our vertebrae controls.mp4 | 37.71 MB |
35. Center-of-gravity control.mp4 | 46.42 MB |
36. Controlling the head.mp4 | 65.40 MB |
37. Driving the ears.mp4 | 50.60 MB |
38. Wrapping up our ear controls.mp4 | 19.46 MB |
39. Adding controls for the scapulas.mp4 | 63.14 MB |
40. Jiggle controls.mp4 | 65.96 MB |
41. Scaling the envelope object connected to the thigh.mp4 | 42.40 MB |
42. Setting up control objects for the tail.mp4 | 65.29 MB |
43. Driving the transformations of the tail bones.mp4 | 52.09 MB |
44. Attaching our tail rig to follow the pelvis.mp4 | 46.30 MB |
45. Creating leg controls.mp4 | 65.00 MB |
46. Controlling the knees and setting up our paw roll systems.mp4 | 65.50 MB |
47. Finishing our paw roll systems.mp4 | 24.67 MB |
48. Adding toe controls.mp4 | 59.39 MB |
49. Finishing our toe's controls.mp4 | 52.41 MB |
50. Cleaning up the rig.mp4 | 30.69 MB |
51. Modifying the preferred angle of a bone object.mp4 | 53.19 MB |
52. Adding a mesh smoothing parameter and Selection Sets.mp4 | 64.93 MB |
Project_Files.rar | 112.93 MB |
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