Create Tool:
Create Time:2016-04-17 05:44:58
File Size:453.39 MB
File Count:181
File Hash:45c3f23eb24c72d2145b7a8d43b9c8f4e5f2ba52
Update/AppxBlockMap.xml | 78.76 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/AppxBlockMap.xml | 78.76 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/physics_x64_f.dll | 25.34 MB |
Update/physics_x64_f.dll | 25.34 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/QuantumBreak.exe | 22.80 MB |
Update/QuantumBreak.exe | 22.80 MB |
Update/data/shaders/build/DX12/pc/standardmaterial.obj | 19.04 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/standardmaterial.obj | 19.04 MB |
Update/data/shaders/build/DX12/pc/particleline.obj | 10.55 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/particleline.obj | 10.55 MB |
Update/data/shaders/build/DX12/pc/particle.obj | 10.41 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/particle.obj | 10.41 MB |
Update/data/shaders/build/DX12/pc/particlemesh.obj | 10.06 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/particlemesh.obj | 10.06 MB |
Update/data/shaders/build/DX12/pc/glass.obj | 6.86 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/glass.obj | 6.86 MB |
Update/ai_x64_f.dll | 6.85 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/ai_x64_f.dll | 6.85 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/renderer_x64_f.dll | 4.89 MB |
Update/renderer_x64_f.dll | 4.89 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/rl_x64_f.dll | 3.24 MB |
Update/rl_x64_f.dll | 3.24 MB |
Update/data/shaders/build/DX12/pc/character.obj | 2.96 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/character.obj | 2.96 MB |
Update/data/shaders/build/DX12/pc/foliage.obj | 2.51 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/foliage.obj | 2.51 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/snd_x64_f.dll | 2.24 MB |
Update/snd_x64_f.dll | 2.24 MB |
Update/data/shaders/build/DX12/pc/light.obj | 2.22 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/light.obj | 2.22 MB |
Update/data/shaders/build/DX12/pc/hair.obj | 1.72 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/hair.obj | 1.72 MB |
Update/data/shaders/build/DX12/pc/eye.obj | 1.58 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/eye.obj | 1.58 MB |
Update/data/shaders/build/DX12/pc/color.obj | 1.51 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/color.obj | 1.51 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/VideoStreamer_x64_f.dll | 1.10 MB |
Update/VideoStreamer_x64_f.dll | 1.10 MB |
Trainer/Quantum Break v1.5.0.0-1.6.0.0 Plus 11 Trainer.exe | 1.10 MB |
Update/d3d_x64_f.dll | 1.02 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/d3d_x64_f.dll | 1.02 MB |
Update/data/shaders/build/DX12/pc/deferredlight.obj | 1.02 MB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/deferredlight.obj | 1.02 MB |
Update/data/shaders/build/DX12/pc/skydome.obj | 898 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/skydome.obj | 898 KB |
Update/data/shaders/build/DX12/pc/lsao.obj | 882 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/lsao.obj | 882 KB |
Update/data/shaders/build/DX12/pc/decal.obj | 836 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/decal.obj | 836 KB |
Update/asset_x64_f.dll | 821 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/asset_x64_f.dll | 821 KB |
Update/data/shaders/build/DX12/pc/foliageprt.obj | 753 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/foliageprt.obj | 753 KB |
Update/data/shaders/build/DX12/pc/water.obj | 672 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/water.obj | 672 KB |
Update/data/shaders/build/DX12/pc/windowimpostor.obj | 469 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/windowimpostor.obj | 469 KB |
Update/data/shaders/build/DX12/pc/terrain.obj | 421 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/terrain.obj | 421 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/PluginInterface.dll | 389 KB |
Update/PluginInterface.dll | 389 KB |
Update/data/shaders/build/DX12/pc/videotexture.obj | 360 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/videotexture.obj | 360 KB |
Update/data/shaders/build/DX12/pc/terrainmesh.obj | 339 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/terrainmesh.obj | 339 KB |
Update/app_x64_f.dll | 234 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/app_x64_f.dll | 234 KB |
Update/dm_x64_f.dll | 226 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/dm_x64_f.dll | 226 KB |
Update/data/shaders/build/DX12/pc/lightprobe.obj | 214 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/lightprobe.obj | 214 KB |
Update/data/shaders/build/DX12/pc/sky.obj | 177 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/sky.obj | 177 KB |
Update/data/shaders/build/DX12/pc/particlecustomizations.obj | 173 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/particlecustomizations.obj | 173 KB |
Update/data/shaders/build/DX12/pc/river.obj | 131 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/river.obj | 131 KB |
Update/data/shaders/build/DX12/pc/velocity.obj | 128 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/velocity.obj | 128 KB |
Update/data/shaders/build/DX12/pc/copy.obj | 103 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/copy.obj | 103 KB |
Update/data/shaders/build/DX12/pc/autoexposurehistogram.obj | 98 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/autoexposurehistogram.obj | 98 KB |
Update/data/shaders/build/DX12/pc/foliagebillboard.obj | 95 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/foliagebillboard.obj | 95 KB |
Update/data/shaders/build/DX12/pc/indirectlight.obj | 84 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/indirectlight.obj | 84 KB |
Update/data/shaders/build/DX12/pc/bloomx86CS.obj | 81 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/bloomx86CS.obj | 81 KB |
Update/data/shaders/build/DX12/pc/grass.obj | 71 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/grass.obj | 71 KB |
Update/data/shaders/build/DX12/pc/bloomx86.obj | 69 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/bloomx86.obj | 69 KB |
Update/data/shaders/build/DX12/pc/converttolineardepth.obj | 68 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/converttolineardepth.obj | 68 KB |
Update/data/shaders/build/DX12/pc/particlevolume.obj | 66 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/particlevolume.obj | 66 KB |
Update/data/shaders/build/DX12/pc/objecthighlight.obj | 62 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/objecthighlight.obj | 62 KB |
Update/data/shaders/build/DX12/pc/volumetriclight.obj | 60 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/volumetriclight.obj | 60 KB |
Update/data/shaders/build/DX12/pc/pickup.obj | 53 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/pickup.obj | 53 KB |
Update/loc_x64_f.dll | 52 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/loc_x64_f.dll | 52 KB |
Update/data/shaders/build/DX12/pc/gbufferprocessor.obj | 51 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/gbufferprocessor.obj | 51 KB |
Update/data/shaders/build/DX12/pc/transparent.obj | 48 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/transparent.obj | 48 KB |
Update/data/shaders/build/DX12/pc/vectorblur.obj | 41 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/vectorblur.obj | 41 KB |
Update/data/shaders/build/DX12/pc/oceanwater.obj | 39 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/oceanwater.obj | 39 KB |
Update/data/shaders/build/DX12/pc/ssaa.obj | 34 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/ssaa.obj | 34 KB |
Update/data/shaders/build/DX12/pc/depthoffield.obj | 32 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/depthoffield.obj | 32 KB |
Update/data/shaders/build/DX12/pc/geometric_distortion.obj | 30 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/geometric_distortion.obj | 30 KB |
Update/data/shaders/build/DX12/pc/shadowbuffer.obj | 26 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/shadowbuffer.obj | 26 KB |
Update/data/shaders/build/DX12/pc/colorlutmixer.obj | 26 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/colorlutmixer.obj | 26 KB |
Update/data/shaders/build/DX12/pc/lighttrail.obj | 25 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/lighttrail.obj | 25 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/vs.appxrecipe | 20 KB |
Update/vs.appxrecipe | 20 KB |
Update/data/shaders/build/DX12/pc/deferredlight_spot.obj | 17 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/deferredlight_spot.obj | 17 KB |
Update/data/shaders/build/DX12/pc/deferredlight_point.obj | 16 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/deferredlight_point.obj | 16 KB |
Update/data/shaders/build/DX12/pc/lightbufferfilter.obj | 16 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/lightbufferfilter.obj | 16 KB |
Update/data/shaders/build/DX12/pc/NV12ToRGB.obj | 16 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/NV12ToRGB.obj | 16 KB |
Update/AppxMetadata/CodeIntegrity.cat | 15 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/AppxMetadata/CodeIntegrity.cat | 15 KB |
Update/data/shaders/build/DX12/pc/brdf_evaluator.obj | 14 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/brdf_evaluator.obj | 14 KB |
Update/data/shaders/build/DX12/pc/materialid.obj | 12 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/materialid.obj | 12 KB |
Update/data/shaders/build/DX12/pc/shadowblob.obj | 11 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/shadowblob.obj | 11 KB |
Update/data/shaders/build/DX12/pc/backdrop.obj | 10 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/backdrop.obj | 10 KB |
Update/data/shaders/build/DX12/pc/timefx.obj | 8 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/timefx.obj | 8 KB |
Update/data/shaders/build/DX12/pc/renderinstance.obj | 7 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/renderinstance.obj | 7 KB |
Update/data/shaders/build/DX12/pc/ssssblur.obj | 6 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/ssssblur.obj | 6 KB |
Update/data/shaders/build/DX12/pc/ambientconvolution.obj | 6 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/ambientconvolution.obj | 6 KB |
Update/data/shaders/build/DX12/pc/postprocess.obj | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/postprocess.obj | 4 KB |
Update/ai.winmd | 4 KB |
Update/app.winmd | 4 KB |
Update/asset.winmd | 4 KB |
Update/dm.winmd | 4 KB |
Update/loc.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/ai.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/app.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/asset.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/dm.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/loc.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/physics.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/renderer.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/rl.winmd | 4 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/snd.winmd | 4 KB |
Update/physics.winmd | 4 KB |
Update/renderer.winmd | 4 KB |
Update/rl.winmd | 4 KB |
Update/snd.winmd | 4 KB |
Update/AppxManifest.xml | 3 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/AppxManifest.xml | 3 KB |
Update/data/shaders/build/DX12/pc/frustumlightvolume.obj | 2 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/frustumlightvolume.obj | 2 KB |
Update/data/shaders/build/DX12/pc/occlusionquery.obj | 1 KB |
Update/Microsoft.QuantumBreak_1.6.0.0_x64__8wekyb3d8bbwe/data/shaders/build/DX12/pc/occlusionquery.obj | 1 KB |
Update/[Content_Types].xml | 1 KB |
Update/animationinputlogic.plugin | 0 KB |
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