Create Tool:
Create Time:1970-01-01 08:00:00
File Size:2.26 GB
File Count:42
File Hash:c0cfbfe759f12b119ba9fac6ddf86f5b42e78f86
1. Introduction.vtt |
2. Creating the Unity Project and Installing Playmaker.vtt |
21. Finishing Up Rental Items and Minor Bug Fixes.vtt |
16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt |
18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt |
9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt |
5. Sending Events to State Machines and Modifying Variables.vtt |
11. Adding Graphical Sliders for Health & Food.vtt |
15. Improve how the Item Requirements are Displayed.vtt |
7. Create Prefabs to Make our Game Items More Reusable.vtt |
3. Create a Basic User Interface for our Game in the Unity Editor.vtt |
17. Improve the Design and Layout of our Items.vtt |
19. Manage Items that can Only be Purchased One Time.vtt |
20. Handling Rental Items.vtt |
8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt |
13. Checking the Requirements Array for Purchased Items.vtt |
10. Display the Death Panel and Add the Ability to Restart the Game.vtt |
14. Display the Requirements for the Item to the Player.vtt |
6. Improving our Design by Creating State Machines for Game Items.vtt |
12. Create an Array in playMaker to store Item Requirements.vtt |
4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt |
2. Creating the Unity Project and Installing Playmaker.mp4 |
1. Introduction.mp4 |
16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 |
21. Finishing Up Rental Items and Minor Bug Fixes.mp4 |
5. Sending Events to State Machines and Modifying Variables.mp4 |
3. Create a Basic User Interface for our Game in the Unity Editor.mp4 |
9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 |
11. Adding Graphical Sliders for Health & Food.mp4 |
18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 |
7. Create Prefabs to Make our Game Items More Reusable.mp4 |
10. Display the Death Panel and Add the Ability to Restart the Game.mp4 |
6. Improving our Design by Creating State Machines for Game Items.mp4 |
4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 |
8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 |
17. Improve the Design and Layout of our Items.mp4 |
19. Manage Items that can Only be Purchased One Time.mp4 |
15. Improve how the Item Requirements are Displayed.mp4 |
14. Display the Requirements for the Item to the Player.mp4 |
20. Handling Rental Items.mp4 |
13. Checking the Requirements Array for Purchased Items.mp4 |
12. Create an Array in playMaker to store Item Requirements.mp4 |
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