Udemy - Create a Fun Life Simulator Game using playMaker and Unity - TorrentBank

File Name:Udemy - Create a Fun Life Simulator Game using playMaker and Unity

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Create Time:1970-01-01 08:00:00

File Size:2.26 GB

File Count:42

File Hash:c0cfbfe759f12b119ba9fac6ddf86f5b42e78f86

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1. Introduction.vtt
2. Creating the Unity Project and Installing Playmaker.vtt
21. Finishing Up Rental Items and Minor Bug Fixes.vtt
16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt
18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt
9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt
5. Sending Events to State Machines and Modifying Variables.vtt
11. Adding Graphical Sliders for Health & Food.vtt
15. Improve how the Item Requirements are Displayed.vtt
7. Create Prefabs to Make our Game Items More Reusable.vtt
3. Create a Basic User Interface for our Game in the Unity Editor.vtt
17. Improve the Design and Layout of our Items.vtt
19. Manage Items that can Only be Purchased One Time.vtt
20. Handling Rental Items.vtt
8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt
13. Checking the Requirements Array for Purchased Items.vtt
10. Display the Death Panel and Add the Ability to Restart the Game.vtt
14. Display the Requirements for the Item to the Player.vtt
6. Improving our Design by Creating State Machines for Game Items.vtt
12. Create an Array in playMaker to store Item Requirements.vtt
4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt
2. Creating the Unity Project and Installing Playmaker.mp4
1. Introduction.mp4
16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4
21. Finishing Up Rental Items and Minor Bug Fixes.mp4
5. Sending Events to State Machines and Modifying Variables.mp4
3. Create a Basic User Interface for our Game in the Unity Editor.mp4
9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4
11. Adding Graphical Sliders for Health & Food.mp4
18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4
7. Create Prefabs to Make our Game Items More Reusable.mp4
10. Display the Death Panel and Add the Ability to Restart the Game.mp4
6. Improving our Design by Creating State Machines for Game Items.mp4
4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4
8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4
17. Improve the Design and Layout of our Items.mp4
19. Manage Items that can Only be Purchased One Time.mp4
15. Improve how the Item Requirements are Displayed.mp4
14. Display the Requirements for the Item to the Player.mp4
20. Handling Rental Items.mp4
13. Checking the Requirements Array for Purchased Items.mp4
12. Create an Array in playMaker to store Item Requirements.mp4

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